Components/Design System & Concepts

Design System & Concepts

Tuff and TuffEx core design concepts, physical geometric laws, and productivity micro-interaction guidelines navigation

Design Concept

Design System & Concepts

The Tuff design system is not a mere collection of visual tokens, but a rigorous engineering contract built upon perceptual ergonomics, modern streaming computation, and high-velocity productivity discipline.

This section systematically breaks down the "why" and "how" behind every design decision across geometry, material physics, color science, typography, micro-motion, and AI streaming interactions.

Geometry and Curvature

  • G2 Continuous Curvature & Squircle Geometry — Moving beyond standard border-radius fillets, explaining curvature jumps, superellipse formulas, and Apple smooth corners.
  • Concentric Radii & Inset Clearance — The Router=Rinner+PaddingR_{\text{outer}} = R_{\text{inner}} + \text{Padding} conservation law, caret clipping prevention, and 0.65x vertical optical padding.
  • Open-Order Z-Index & Sticky Dividers — Eliminating z-index: 99999 chaos: overlays take numbers from one counter in the order they open, drawers first lift it to 10000, and the 1px line divider rule.

Surfaces and Material Physics

Color Science and Dark Mode

Typography and Text Engineering

Micro-Motion and Interaction Rhythms

AI Native Streaming Interfaces